Rules for Beyond the Mist Wall!
Intro
This campaign differs from the usual D&D campaign in a few important ways:
- We use the 2014 5E D&D rules. You can find them at 2014 5e.tools.
- We use 1:7 Timekeeping.
- We use Faction Leaders in "Patron Play".
- We use homebrew rules to allow for Mass Combat at army scales.
Don't worry too much if you don't know what these terms mean. They'll be explained below.
Timekeeping
In our game, we use something called 1:7 Timekeeping. Don't worry, it's pretty simple:
1 Real Day = 1 Game Week: For every day that passes in real life, a whole week goes by in the game world.
Why do this? * Adventure Planning: Each adventure session covers a week of in-game time. * Active World: The game world changes more between sessions—factions make moves, events unfold, and your actions have noticeable impacts. * Downtime Fun: Between adventures, your character can work on side projects like crafting, training, or research.
Faction Play
In Faction Play (aka Patron Play), players can take on the roles of influential NPCs (like faction leaders, powerful villains, or guildmasters) outside of adventure sessions, managing these roles during downtime. The DM controls these NPCs only when necessary during adventure sessions. The main difference is in scope. In Adventure Sessions, the focus is on one party and their adventures. For Faction Play, the focus is on the characters leading factions that might control large regions and potentially armies of followers, similar to a 4X game.
Player Characters (PCs) vs. Faction Leaders
Player Characters (PCs):
- Who they are: The heroes you play during normal game sessions.
- What they do: Go on adventures, explore dungeons, fight monsters, and make on-the-spot decisions during the game.
- Control: You control them during adventure sessions.
Faction Leaders:
- Who they are: Important figures in the game world like kings, guild leaders, powerful villains, or faction leaders.
- What they do: Influence the world on a larger scale—think managing armies, running organizations, or plotting grand schemes.
- Control: Controlled by players outside of regular game sessions through downtime activities.
Why Have Faction Leaders?
- A Living World: Faction Leaders make the game world feel alive and dynamic, as they're constantly changing the world through their choices even when sessions aren't happening.
- Unpredictability: Since real players control Faction Leaders, their actions can surprise both the Game Master and the other players with clever strategies and unexpected moves.
- Better Engagement: It gives players who control Faction Leaders a chance to influence the game world in a different way, especially if they can't always join the regular sessions.
Can My PC Be a Faction Leader?
The short answer is "Yes". Your character can become a Faction Leader once they have gained sufficient personal power, wealth and followers typically. This usually occurs around level 10.